#include <SDL_gpu.h>
A structure specifying the parameters of the graphics pipeline multisample state.
- Since
- This struct is available since SDL 3.2.0.
- See also
- SDL_GPUGraphicsPipelineCreateInfo
-
SDL_GPUSampleCount
Definition at line 1883 of file SDL_gpu.h.
◆ enable_alpha_to_coverage
| bool SDL_GPUMultisampleState::enable_alpha_to_coverage |
true enables the alpha-to-coverage feature.
Definition at line 1888 of file SDL_gpu.h.
◆ enable_mask
| bool SDL_GPUMultisampleState::enable_mask |
Reserved for future use. Must be set to false.
Definition at line 1887 of file SDL_gpu.h.
◆ padding2
| Uint8 SDL_GPUMultisampleState::padding2 |
◆ padding3
| Uint8 SDL_GPUMultisampleState::padding3 |
◆ sample_count
The number of samples to be used in rasterization.
Definition at line 1885 of file SDL_gpu.h.
◆ sample_mask
| Uint32 SDL_GPUMultisampleState::sample_mask |
Reserved for future use. Must be set to 0.
Definition at line 1886 of file SDL_gpu.h.
The documentation for this struct was generated from the following file: